What Are the Marvel Rivals Patch Notes for the 202521 Update?
Photo Credit: Marvel Games Group

What Are the Marvel Rivals Patch Notes for the 202521 Update?

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Curious about the Marvel Rivals 202521 patch notes? This update brings balance changes to multiple heroes and team-up abilities, adjusting damage, cooldowns, and ultimate costs. Key updates affect Venom, Captain America, and Scarlet Witch, among others.

Here’s a full breakdown of the leaked patch notes.

New Marvel Rivals Patch Notes update and all changes in it leaked

A leaked Marvel Rivals 202521 update suggests balance changes for heroes and team-ups. Venom, Captain America, Iron Fist, and Scarlet Witch receive key adjustments, while abilities like Symbiote Bond and Frozen Chi are modified.

Posted by X0X_LEAK on X (formerly Twitter), the update is expected on February 21, 2025. Players should await official confirmation from NetEase Games.

Leaked Patch Notes

Vanguards

Venom

  • Venom’s FRENZIED ARRIVAL has been changed from vertical Knockback to inwards knockback at a 75° angle
  • Ultimate cost: 2800 -> 2500

Captain America

  • Added the ability to use absolute will for defense during jumping
  • Vibranium energy saw: Projectile speed increased from 60m/s to 80m/s. Ejection speed after a hit increased from 100m/s to 150m/s

Thor

  • Removed cooldown after the Rune Awakening skill duration ends

Groot

  • Groot walls can be placed up to 18m (up from 15m)

Magneto

  • Primary 35 to 40
  • Curtain: Energy cost 50 to 65, Maximum duration 2 to 1.5

Doctor Strange

  • Base HP: 650 to 600

Duelists

Iron Fist

  • Base HP increased from 250 to 300
  • Jeet Kune Do’s 1st, 2nd, and 5th attack damage reduced from 32 to 30
  • 3rd and 4th damage reduced from 16 to 15
  • 6th damage reduced from 55 to 50
  • The cooldown time of each hit to reduce the combo attack increased from 1 second to 1.5 seconds, and the damage of each hit of the Sun Punch decreased from 19 to 10
  • HARMONY RECOVERY: Bonus HP provided increased from 50 to 150 with HP decay at 25/s
  • DRAGON’S DEFENSE: HP converted from block increased from 150 to 200

Mr. Fantastic

  • FLEXIBLE ELONGATION: Spell Field increased from 2.5 to 5m
  • Now knocks enemies outwards after landing
  • Charge increased from 8s to 10s
  • BRAINIAC BOUNCE: Damage increased from 50 to 70
  • Energy cost increased from 2800 to 3400
  • Damage fall off: Dmg starts decaying at 3m to a max of 50dmg at 10m

Iron Man

  • UNIBEAM: Damage increased from 120/s to 140/s
  • Armor Overdrive Unibeam increased from 180/s to 190/s

Hawkeye

  • Base Health: 250 to 275
  • Explosive arrows: Damage decreased from 20 to 15, spell field dmg increased from 25 to 32
  • CRESCENT SLASH: Cooldown decreased from 15s to 12s
  • Ultimate: Bow charge speed is accelerated, Draw speed increased from 1.2 to 1.35

Storm

  • Wind blade damage at 30m reduced from 70% to 60%
  • Aura:
    • Self-boost from 16% to 12%
    • Teamboost from 8% to 10%
  • Goddess Boost (Thunder): Self-boost dmg increased from 30% to 25%

Star-Lord

  • Ultimate cost: From 1200 to 1800

Scarlet Witch

  • Ultimate: 100 bonus HP applied on cast
  • Decays at 50/s after interrupt/end

Spider-Man

  • Web-Shooters: Recharge time decreased from 3s to 2.5s

Moon Knight

  • Ultimate: Khonshu’s fist speed reduced
  • Corrected the damage logic, removed 75 dmg for being in the middle of the spell field
  • Each fist now does 150 (up from 75)

Black Widow

  • Rifle Capacity increased from 8 to 15
  • Ultimate: Slow down effect reduced from 80% to 55%

Focusing Hole

  • Added a new effect on the hit enemy

Changes (incomplete)

Magik

  • ELDRITCH WHIRL (normal): Dmg decreased from 45 to 40
  • DEMON’S RAGE (normal): Dmg decreased from 80/s to 72/s
  • Ultimate: Cost reduced from 3700 to 3400

Hela

  • (Unsure) SOUL DRAINER: Damage falloff at 30m from 70% to 80%

These balance changes may impact the meta and gameplay strategies. Official patch notes from NetEase will confirm the final details.

Originally reported by Anubhav Chaudhry on ComingSoon.

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